I know some people that have a huge list of games they have worked on that never made it to the store shelf. It's always a bummer especially when it comes to the resume. A lot of games get cut by the publisher or the game studio is so mismanaged and in turn poorly executed project getting it canned. This was from such a project. In the beginning the game concept was clean and simple with plenty of room for game play depth. I only ended up working on it for the demo to pitch to publishers but once it got sign I soon found a new job and avoided, what seems like now it's inevitable fate.Style wise it was going to be fun and funky. these are some textures and a little concept that were for the demo.